h1

Marksmanship, wut?

Wednesday, March 11th, 2009

I’m gonna do it!  I’m going to try out the Marksman tree.

I haven’t been Marks since I was about level 64 (although from 10-64 I was solely MM).

Why?  Well, while being on the top of the damage meters isn’t everything to me, I can’t stand continuously being in the bottom 5.  In fact, as of late I’ve had to completely avoid Recount and WWS because every time I look it just quashes all my passion for Huntering!

I already tried Survival, but it’s just not for me.  So I think right now is the perfect time to give MM a shot.  I was catching up on my podcasts and happened to listen through BRK’s episode with Nassira and Nassira’s Hunter Discussion… and I must say, it got me a little bit pumped about the spec!

So now I have to figure out a spec and shot priority.  I know there are plenty of great resources out there, so that should be no problem.

I’ll let you know how it goes after next week’s raids!

Oh, and also… I won’t be around for the rest of the week, heading off to a conference.  But don’t worry, I have posts scheduled so you won’t miss any Mend Pet!

h1

Playing With Fire

Monday, March 2nd, 2009

wowscrnshot_030209_175533-1

It has always been my philosophy that you should spend talent points the way you’d like.  Don’t just use some cookie-cutter spec – and if you do, make sure you understand every point and why it’s most valuable there.

Well, I’ve decided to play around with my talents on my mage.  It’ll be her very first respec – at level 69.

While I’ve tried (with little effort or result) to look for some good posts on which talents are most valuable to for a mage who’s leveling, I’ve decided to just go with my gut and what works best for my play style.

What is my play style? Well, Alouette doesn’t really do instances, and she has a permanent leveling partner.  A protection warrior.  Leveling a mage on her own and leveling with your own personal tanking pet (tee hee, don’t tell Tegrin I called him that!) it’s quite a different ball game.

Currently, Alouette’s spec is like this:  0/60/0 (FIRE!). When I made my mage, all I knew was this:  I wanna set stuff on fire.  So what did I do for her first 69 levels?  dump my points in every talent I saw that said anything along the lines of “Increases damage” or “Increases crit”. :)

It’s hard not to build my mage that way… and it’s hard to see any reason on putting my talents in either of the other trees.  After all, the abilities buffed by the first tier of talents in Arcane and Frost are abilities I don’t even keep on my main bar.

But now I’ve got through the talents and changed them around to accommodate for my new leveling companion.  And this is what I’ve decided to go with: 10/50/0.

Let me explain the changes I’ve made.

Arcane Stability 5/5 (added): I want some stuff from the 2nd and 3rd tier, and need to put these points somewhere.  This made sense because it might come in handy in PvP (Dark Iron is a PvP server).

Arcane Concentration 5/5 (added): Free spells is quite nice to have.  Sure, I can drink my conjured water and use my evocation between fights, but the less downtime I have while working my way up, the better.

Flamethrowing (removed): When I’ve got a meat shield with me, it’s not really necessary for me to be miles from the mob.  I can shoot them just fine from right behind the big Night Elf.

Impact (removed): I loved this one when I was leveling solo, but it seems unnecessary when I have someone taking the hits anyway, and he’s got his own, talentless stuns.

Burning Soul (removed): I’m not taking hits much, so pushback resistance isn’t that useful.  The 10% threat decrease is nice, but I’ve already got Vigilence on me constantly and as long as I don’t open with a pyro, I generally don’t pull aggro.

Molten Fury (removed): With 2 people hitting them, mobs die pretty quickly once they are down to 35%, an extra 12% is just overkill!

Living Bomb (removed): I’m still debating this one.  I never use it… like, never.  Because rarely do mobs live 12 whole seconds, and we tend to take them on 1 at a time.  Sure there’s the DoT, but I can do the total DoT damage with one Fireball.  I will probably pick this one up as I get a little further into the 70s.

So, that’s the extent of my changes.  What’s next for Alouette?  Where will the rest of her points go?

Well, I’m looking at Spell Impact in the Arcane tree for my next 3 points.  Living Bomb after that.  And then, I might delve a bit deeper into the Arcane tree to pick up Arcane Meditation.

I know this spec I’ve designed is pretty specific to my personal situation, but that’s what specializations are about.

If anyone’s got any little mage advice they’d like to share… now would be the time!

h1

On Dual-specs: Changing on the fly

Thursday, February 26th, 2009

The idea of dual-specs hasn’t really been a huge concern for me.  When it was announced, I mostly just thought it’d be nice to have a second spec for my priest but didn’t think much of it.

But now that the PTR is live, the prospect of dual-specs is much more real.  I’ve had time to think it over, how it’s going to affect the game as whole, and specifically how it will affect me.

After reading /hug‘s post about Dual-specs, which lead me to Big Bear Butt‘s post on Dual specs, which then lead me to the post on Forever a Noob about the topic, I started to really develop my thoughts on the issue.  Or rather, on the issues within the issue.

Aurik‘s post was mostly in support, or at least, not against dual specs.  While I think his post was a little more self-oriented, about how they won’t encounter these specific problems himself – which is fine, and I am in a similar boat, I won’t personally be hugely affected.  But nevertheless, there are problems that will occur, and that can’t be denied.

Dual specs in general – I am a big supporter of.  If it means an easier method of switching between your PvP and PvE, or your raiding and grinding specs, I’m all for that.  It’ll make a smoother transition for those changes, with the new item rack and glyph swapping and bar swapping.  I’m all for making things more convenient.

What am I against?  Mid-raid respecing.  Being able to change your spec between one boss fight and the next.  And I have two main reasons for this.

1: Hybrids being pressured into a role they don’t like.

The closest I play to a hybrid is my priest.  He’s a healer.  However, given the choice and ease of dual-specs, I’d love to be able to go shadow for questing.  I find shadow really fun for grinding and questing.  However, I got to be shadow in an instance once, and it was not my cup of tea.

If I was in a raid, happily healing away, and the for some reason it was decided that we didn’t need the extra heals at some point and I was asked to switch to Shadow… well, I’d be upset.  That’s not what I enjoy, that’s not why I’m here.  Also, I just plain don’t know much about being a Shadow Priest.

Now I’m sure there are druids out there that love being a Boomkin.  But ask them to switch to kitty, and they aren’t that happy.  Hybrids are like several different classes in one – and it’s very possible to not like these other classes, even if they’re available to you.  Maybe they like kitty for soloing, that doesn’t mean they’ll enjoy it or be effective at it in a raid environment.

We’ve been surviving for years with single-specs.  Of course some people are quickly willing to change up their spec for a different raid night, and that’s all well and good.  But being able to have a completely different raid composition from fight to fight – it’s just not right.

2: Pure DPS classes becoming fillers, losing preference to hybrids.

While Bear Butt and Dinaer both focused on Mages and Rogues as if they are the only pure DPS classes, Hunters and Warlocks are in the exact same boat.  Sure, we have a pet to help us DPS and to make soloing easier, but in the end, all four classes have roughly the same job -  Kill things quickly.

Yes, we have three different trees as well, and there are differences between each.  But they do not fill different roles.  Unlike the trees for hybrids which focus on different roles that affect everyone, the 12 trees of these 4 DPS classes focus rather on different play styles and preferences about ways to kill stuff, which mostly only affects the player.

As a hunter, my options are: Have my pet help me kill stuff, have my arrows help me kill stuff, or have my traps help me kill stuff.

My mage:  Burn stuff, freeze stuff, or purply-pink explode stuff.

You get the point.

With the restriction of filling one role effectively being removed, why would you choose a pure DPS class over a hybrid?  Because the pure DPS classes put out more DPS than a hybrid ever could?  Given similar gear and skill, this isn’t necessarily the case.  Our Shadow Priests can easily top the charts over rogues and hunters.

In the end…

Again, the problem for me is not the ability to change specs – of course that is already a feature in the game, and always has been.  It’s the ability to change on a whim, or on someone else’s whim.  The fact that they are making it so easy that people will feel that no one has an excuse to not be an expert in two roles or trees.

These issues won’t affect me personally that much.  I have a pretty good guild, and my raid spot is pretty much a sure thing.  I don’t really PUG, and my hybrid class doesn’t really raid, so (as of yet) I don’t have to worry about being forced into Shadow.

But I know people who will be affected. And it will affect me as far as loot council goes.  We’ll have to make sure we know what people have as their offspec, and will have to know how often they use it and give them preference to others, possibly.

My Suggestion

Go back to the original plan: You have to go to your trainer to switch specs.  Make it no more than a more convenient method of swapping specs, which is already clearly a feature in the game.  Make it an improvement rather than a whole new feature.

h1

New Pet Talents and “Portable Stable”

Tuesday, February 24th, 2009

All jokes aside, while there may be no real changes to the BM tree itself, we do get a few new things that weren’t listed directly on the PTR notes.  Since I’m not on the PTR (and I’m at work), I can’t really outline these very well, but we do have new pet talents and the Call Stabled Pet spell (30 minute cooldown!).

Drotara at Less QQ, More Pew Pew has some good screenshots of the new talents, so check that out for details.

My thoughts?  I know that’s what you’re here for.

I am actually quite excited about the new Call Stabled Pet spell.  Right now, I don’t switch my pets up very much.  But now that I’ll be able to do it mid-raid, the different pet abilities will start to have a bigger impact.  I might grab an armor reducing pet when I realize the raid has a composition that would allow for it or something.  It’ll be nice to put those 5 stable spots to good use, more than just for my tank and DPS pets.

On the new talents – they look pretty darn nice.  On the one hand, I’m going to have to sacrifice Rabid, Call of the Wild or Heart of the Phoenix, but on the other hand… freaking sweet.

h1

Exciting Changes to BM in Patch 3.1!

Tuesday, February 24th, 2009

BEAST MASTERY

  • Improved Aspect of the Hawk now has a new spell effect.
  • Improved Wing Clip: This talent has been removed.

Sorry, did I say exciting?  I meant nonexistent.

A new animation, and the removal of a talent which ISN’T EVEN IN THE BEAST MASTERY TREE.

But there is this sneaky little one, which is kinda BM, and it makes me quite sad:

Stampede (rhino) only affects 1 target, but adds a 25% bleed damage debuff (that does not stack with Mangle etc.) in addition to its knockback.

/sadface.

No more punting groups of people around in AV!  No more Rhino Bowling!  Well, it’ll empty up a stable spot for me… being able to knock stuff around was the only reason I had the Rhino.