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Achievement Guide: Lovin’ Squirrels and Killin’ Snakes.

Wednesday, April 1st, 2009

best-squirrel-shot-small

Disclaimer: This post was accurate as of patch 3.0.9.

This guide is actually for THREE achievements!  Alright, so they aren’t huge achievements.  You don’t get a snazzy award.  They are just simple, and slightly time consuming.  Yay!

This will help you to complete To All The Squirrels I’ve Loved Before, To All The Squirrels Who Shared My Life, and Pest Control by going to the fewest (and the least annoying) locations possible.  Now, if you’ve already done one of the achievements or you have a spattering of them… feel free to change it up a bit.  But I’ve outlined the places you absolutely have to go, and the places where you have some options.  This isn’t the complete list of all locations, I’ve cut out the ones you really won’t need to bother with, even if you can still find the critters there.

It’s quite a long list… be prepared!

Read the rest of this entry �

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Achievements: The New Progression

Tuesday, March 24th, 2009

The officers of Unemployed had a little meeting last night, and discussed things along the lines of raid morale and attitude and such.  One part of the discussion got me really thinking.

It’s taken me a while to come to terms with the fact that with Wrath of the Lich King, the goals of a raider must change.  My goal can no longer be to work my way week by week through a dungeon, hoping to someday take down the big bad guy at the end.  I’ve taken down all the big bad guys that are available to me, and I’ve had them down a number of times already.

But that doesn’t mean I’ve “beaten the game”.  Yes, there are fewer boss encounters and raid dungeons to see than there were in Burning Crusade or Vanilla.

But achievements are the new encounters.

And this is something that many raiders need to be convinced of, including me.  I may not like it, but it’s the way it is.

Now, people who are playing this game to challenge themselves, rather than because they are fans of the lore and design, would probably have a much easier time coming to grips with this concept.

However, from a lore perspective, it was a lot more compelling to be working towards some big head honcho and killing his lackeys along the way.  To work towards that moment when you finally, after weeks of work, take that evil man/dragon/demon down and teach him a lesson!

There’s no lore-based reason to take Sartharion down with his drakes up.  Whether we walk in there and take the drakes down first, or leave them up, we’re still walking out of there with a dragon and 3 drakes lying on the floor.  And I feel this is one reason why people are having a hard time trying to see what is left for them to see and do in raiding.

I understood their goal with this expansion was to allow everyone to see all of the content rather than restricting it to the top few percentages who had the right combination of skill, time and coordination.  I always thought that they tried to do this with their 10- and 25-man versions of all raids, and I felt it wasn’t working properly because most of the 10- and 25-man fights are identical, you just have more/less people to worry about.

But I was wrong.  The way they’ve allowed everyone to see the content, yet still give something for hardcore players to work towards is through “hard modes”, achievements.

Achievements are usually thought of optional fun little things that you can do as a bit of a challenge to yourself, or as some way to get yourself a shiny new mount.  And some of them are exactly that!  There are many players who just aren’t interested in optional fun little things or new mounts, they want to raid, see new content and to play the game for what they’ve always enjoyed.

But what they fail to see is that encounters like Sartharion with drakes up are not just optional fun ways of changing a fight – they are completely new encounters in themselves.

From a Raid/Guild leader perspective, it’s MUCH more difficult to motivate people to want to kill a boss they’ve already killed just to do it with more difficulty, with some sort of handicap.  This is a froward challenge that all leaders must be prepared to work through, and it’s something we’re dealing with right now.

When a progression guild is recruiting, they say up front if they’ve done 3D, or 2D or 1D.  They don’t just say they’ve killed Sarth (unless, well, they’ve only killed Sarth).

This is because it’s not about just getting a new mount, it’s about the challenge.  It’s about the skill.  The different in difficulty from killing Sartharion to killing Sartharion with all three drakes grows exponentially, and those who are able to get 3D down have what it takes.

And it seems with Ulduar, this will continue as the norm.  You might blow through all of the new raid within the first couple of weeks of the patch release, but you’ll then need to spend months working on getting the “hard mode” achievements.

Like I’ve said, I don’t like it.  But I’ve come to understand that it’s the way things are going to be now.

That might change when Icecrown Citadel comes along and the majority of raiding guild have Arthas down in the first few weeks, and just spend the rest of the game trying to see if they can all do it with their hands tied behind their backs…

But for now, I can accept it.

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Unemployed Event: Tier 5 Champions!

Monday, March 23rd, 2009

Last night, about 13 members of Unemployed set out to conquer the two bosses which barely eluded us in our BC raiding days… Kael’thas and Lady Vashj!  We also took out Lurker for good measure.

ssc_tk

We weren’t sure we’d be able to manage, because when I formed the group, we had a whole 1 tank and 2 healers.  But our ret paladin offered to respec protection and we found a 3rd healer.

Most of us had never taken Vashj down, and those who did hadn’t done it in quite some time, so our explanation of the fight was still a bit fuzzy.  We forgot to assign someone to kite the Striders so there were fears going off everywhere.  I had also forgotten to set it to Free-for-All before hand so people could loot the Cores.  But we survived and off we went to TK: The Eye.

Here we skipped straight to Kael’thas.  This was a messy fight, and we lost several people.  We couldn’t be bothered to look up what each of the advisors did so we just tanked ‘em.  When Kael went crazy at the end and we started floating in the air, we lost even more people.  But we got him down and…

[Ashes of A'lar]!

So, according to my Kael’thas record… the drop rate on that baby is 100%.  We all rolled on it, and of course my rolling luck landed me with a nice 2.

But congrats to Anduena, our warlock!  It’s her birthday on Tuesday, so I’m glad she could get a pretty sweet birthday present from the guild!

After TK, we still had some time so we ventured into Black Temple.  This place isn’t cake even at 80, in fact even the trash was a bit froward.  We didn’t have time to make it all the way to Illidan… but we’re coming for him next time!

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Achievement Guide: [World Explorer]

Thursday, March 19th, 2009

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Disclaimer: This post was accurate as of patch 3.0.9.

How can I write a guide about an achievement like [World Explorer]?  It’s a pretty simple concept, just ride/fly around and discover all the areas.

Well, this isn’t so much a guide as it is a hand pointing you to a pretty helpful resource, in case you haven’t found it yourself already:

http://wow.gamepressure.com/

This site has maps of every zone including the subzones which are required for the achievements!  It also has both a compiled “satellite view” map along with the regular in-game maps.

I found it when I was doing my own Explorer achievements, when I simply couldn’t figure out where some small zone was.

So, if you haven’t done this achievement yet and you don’t feel like running around a zone searching aimlessly for that last scintilla of the zone you have yet to discover… check this site out!

Edit:  A few addons which highlight unexplored areas of your map have been pointed out to me.  If you’re the type to rather keep all your stuff in your game and not have to deal with a browser while you play, these addons might be for you:

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A Highly Productive Weekend!

Monday, March 9th, 2009

Instead of talking about the upcoming patch 3.1, I have decided to outline the weekend I had because I know that you all care much more about my alts than some silly patch!

I was hoping to level my priest a bit, but when I logged in and jumped in the LFG for The Nexus and Utgarde Keep, I was just flooded with “LF DPS for Nexus!” and “Need tank for UK then GTG!”

No one ever needs healers when I’m around!

So Ghugh finally made the jump to Dark Iron (PvP) this weekend!  But only after I had Gadgets help me transfer all the Alliance-only recipes I could get my little Dwarven hands on over to Brajana.  I stocked him up with some goodies and sent him on his marry way to join the rest of my Alliance crew.

He also has reached the respectable level of 32!  Which means… [Giddy Up!] and [Summon Warhorse]! I am still tempted to spend the extra gold and get him a Ram instead… man, I love those Rams!

And I’ve started following Jame’s Leveling Guide for the first time.  I’ve never used a guide before, and it’s been hard for me quash the urge to grab every single quest in a new zone… but I can not deny the effectiveness of the guide!

Ghugh even managed to get [An Honorable Kill]!  I was innocently killing turtles in Shimmering Flats when a sneaky undead rogue tried to stab me in the back.  But I showed him!  Okay, I did have to use Lay On Hands… and that’s kinda like cheating but… Meh! :)   I was still proud.

And even though Sunday is not one of our usual “alt nights”, Tegrin (Gadgets) and Alouette finally hit the big SEVEN-OH!  It was a painful last 15% experience… trying to do the stupid Tuber quest… but it was very exciting to finally get there.  And Alouette promptly spent all her gold on a [Snowy Gryphon].  The Alliance flying mounts are so pretty, especially compared to the Horde ones, it was difficult to choose.

I started a new alt this weekend, but I do not want to talk about her.  She’s a secret.

I also vacuumed my apartment.

It was a highly productive weekend.