Huntering as Survival: Impressions

December 20th, 2010

It was a rough start, but after nearly a week, I think I’ve decided to stick with Survival.  Not only are the DPS numbers much sexier, but to be honest, the rotation just feels smoother. Which is a little funny because why I didn’t enjoy Survival over MM (back in the mana days) was because it felt clunky.

But of course, there are things I certainly miss!  Marked for Death was great for a lazy hunter like me.  Readiness is something I used incredibly often – and not just so I can Rapid Fire twice in a fight.  Trap didn’t take or broke early?  Readiness, re-trap!  Interrupt heavy fight?  Readiness makes sure I’ll have Silencing Shot when I need it!  And, most importantly… a second feign death has saved me many a repair bill!

But Wyvern Sting is extremely useful – being able to shoot a trap and sleep a mob at the start of a fight really takes a lot of strain off the group.  And since almost everything can be trapped or slept, there’s no need to worry about what to do if they aren’t humanoid/undead/elemental/demons.  Protip: Wyvern Sting also works as an interrupt on mobs that are sleepable!

I’ve found that the rotation of MM and SV are almost the same – MM you should always use 2 back-to-back Steadies, and in SV I find I almost always use 2 back-to-back Cobras.  But the significantly shorter cooldown on Explosive Shot (6 sec) compared to Chimera Shot (10, 9 with glyph) is what makes the difference to me.  10 seconds is a really long time, especially if some add just popped up that needs to be burned… you may not even be able to use your “big” shot before it goes down.

So for now, I will be keeping MM as my back up mainly for when we’re short on interrupts, and I’ll be sticking with Survival for my main spec.  As always, I recommend giving all the specs a shot once in a while rather than declaring yourself a “Marksman only!” or whatever.  Things change, and you never know which you really prefer until you’ve tried!

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