Wednesday night, Razorblade Arcade took advantage of the raid lockout extension feature to finally push through Singdragosa. With new Frost Resistance gear for our tanks and an improved block placement strategy, we were able to get her down on just the second attempt… and that left us with just the Lich King.
That’s when I realized – this is the last boss! We’re about to BEAT THE GAME. This is really significant to me, as I have a nasty habit of not finishing games of any type. Whether it’s because I don’t want it to end or because something new takes my inerest, I just never seem to reach the “final boss”.
World of Warcraft has been no different. In Vanilla, I was no where near the end of the game (mind you, not many were.) In Burning Crusade, I wasn’t even ready to set foot in the final raid dungeon. But Wrath has opened a lot of doors for a lot of people, and I am glad of that. There’s a feeling of conclusion to a story this time around, and I am a bit humbled by it.
I’m both excited to finally kill the last boss, and also scared to be finished. I know there will still be plenty of things for me to do, alts and hard modes waiting to be taken on, but this really is the end of the core story until the next expansion.
This demonstrates the strengths of this expansion. Yes, I’ve had issues with how raids have been released, and the 10 vs 25 setup has had it’s faults, but I think Blizzard has accomplished what they set out to do: All players, no matter how much or little they play the game, have the ability to follow a whole story through questing, dungeons and all the way to the final encounter.
I really hope they’re able to build a similar feeling with Cataclysm, even though they can’t have quite as interesting a villain to focus on as Arthas.
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