Archive for March, 2010


What’s in a (Guild) Name?

Wednesday, March 24th, 2010

In the aftermath of a giant drama explosion, my young guild (Razorblade Arcade) has been forced to reform (minus our now former guild leaders.)  It sucks, but that’s what it’s come to.  Which left us once again with the horrible task of picking a name.

We spent a good amount of time throwing around suggestions, both serious and not-so-serious ones.  And it seems that everyone has a different favoured style when it comes to names.  I’ve managed to narrow down a few types, and I’ve realized which are personally preferred for me.

  1. Serious, meaningful names: These names are generally one or two words and say something about the members of the guild or how they came to be together.  Examples: <Unemployed>, <Kalimdors Legion>, <Avoiding Reality>.
  2. Serious, meaningless names: These generally get picked for their dramatic effect, but don’t really have any importance to the players. Examples: <Evolve>, <Malice>, <Nothing Personal>, or often anything latin.
  3. Funny, meaningful names: These occur when someone tries to fit an entire joke into 24 characters.  Usually a crude one, at that.  They’re also popular in Arena Team names.  Examples: <Sapped Girls Cant Say No>, <STDs are BoP>.
  4. Funny, meaningless names: Usually of a silly nature, things that make you giggle or curious about the origin of the name. Examples: <Squid Squad>, <Razorblade Arcade>, <Seal Cub Clubbing Club>.

So it turns out I’m not a fan at all of categories 2 and 3.  The jokes are generally immature, and the drama names just don’t inspire any sort of interest in me.

We ended up going with <Evolve>.  I am so indifferent to that name that I already forgot what it was at least once.  To be honest, if I were searching for a guild to join, I would probably not even consider a guild with this name unless there was something really appealing about it (like the fact that all my friends are in it.)  While name doesn’t mean everything, it does present an image of who you are and what type of people are within the group.  Am I stereotyping?  Possibly.  But I am almost certain I would not want to be associated with anyone in <Sapped Girls Cant Say No>.

How does guild name effect you?  Would you join or avoid a guild based purely on the name, or does it not concern you at all as long as the guild is what you’re looking for?

I proposed the question on Twitter, and got quite an array of responses, including:

Rilgon: As long as it’s not anything that blatantly violates naming conventions, no consideration. (#)

Krizzlybear: Ideally, all things equal, I will join the guild with the most hilarious name. (#)

wowcynwise: It’s important that it be correctly spelled and either innocuous or authentically funny. There are a lot I look at and go “no.” (#)


Blood Queen Chandelier

Monday, March 15th, 2010

I don’t know who her decorator is, but I love what they’ve done with the place!

It’s amazing how much beautiful scenery is missed by never looking up or down.  Make sure you take some time to get a good look at new places!


Face to Face with the Lich King

Thursday, March 4th, 2010

Wednesday night, Razorblade Arcade took advantage of the raid lockout extension feature to finally push through Singdragosa. With new Frost Resistance gear for our tanks and an improved block placement strategy, we were able to get her down on just the second attempt… and that left us with just the Lich King.

That’s when I realized – this is the last boss! We’re about to BEAT THE GAME. This is really significant to me, as I have a nasty habit of not finishing games of any type. Whether it’s because I don’t want it to end or because something new takes my inerest, I just never seem to reach the “final boss”.

World of Warcraft has been no different. In Vanilla, I was no where near the end of the game (mind you, not many were.) In Burning Crusade, I wasn’t even ready to set foot in the final raid dungeon. But Wrath has opened a lot of doors for a lot of people, and I am glad of that. There’s a feeling of conclusion to a story this time around, and I am a bit humbled by it.

I’m both excited to finally kill the last boss, and also scared to be finished. I know there will still be plenty of things for me to do, alts and hard modes waiting to be taken on, but this really is the end of the core story until the next expansion.

This demonstrates the strengths of this expansion. Yes, I’ve had issues with how raids have been released, and the 10 vs 25 setup has had it’s faults, but I think Blizzard has accomplished what they set out to do: All players, no matter how much or little they play the game, have the ability to follow a whole story through questing, dungeons and all the way to the final encounter.

I really hope they’re able to build a similar feeling with Cataclysm, even though they can’t have quite as interesting a villain to focus on as Arthas.