Thoughts on Misdirection v3

February 3rd, 2010

Disclaimer: This post was accurate as of patch 3.3.2.

It’s been a few months since the latest overhaul of misdirect (v1 being the 2 min cooldown 3-charge style, v2 with 30 sec cd and 3-charge).  I was unsure how I’d feel about this new Tricks of the Trade version, and I’m still not completely used to it. On the surface, it almost feels just like the old MD, but there are a few small but noticeable things that I miss.  Allow me expatiate on them:

No cooldown. Ever since the cooldown went from 2 min to 30 seconds, I have become used to being able to pop MD while waiting for the tank to pull, and if it expired before he pulled I could just pop another right back up. Not anymore! While it seems like there’s still just a 30 second cooldown on MD, the 30 seconds doesn’t begin counting until your MD has expired (either through using it or through it falling off). This means if the tank takes 31 seconds to get ready to pull, I have to wait half a minute before I can put MD back up.

Selective MDing. This is a pretty specific case, but it still happens. An example is when we were working on Blood Princes. I was happy to help the shadow tank by MDing the purple balloons to him, but that would have been a lot easier with the old misdirect. Since it was 3 shots, I could take my time and target 3 different things with each shot and send them over to their target. But now I’ve only got 4 seconds, which really only lets me grab 1, maybe 2 if they’re close together.  Also used to do this when farming Gorillas with my Gorilla.

Don’t get me wrong, there are plenty of benefits to make up for it – the most important being:

Volley! Need I say more? :)

Multiple MDs from multiple hunters. Boostah and I used to have a nasty habit of casting MD at the same time back in my 25-man days, which you might remember caused them to actually cancel each other out sometimes.  It was almost not noticeable (until one of the hunters gets aggro off the bat, of course).

What do you think?

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5 comments to “Thoughts on Misdirection v3”

  1. I <3 the new Misdirect, even though that 30-sec CD thing means if the tank takes too long, I'll have to wait 30-sec to recast it and start attacking (I'll almost always pull threat without MD up).
    Sevei´s last blog ..Better Late Than Never! Velestrasz’s Blazing Entrance Into Raiding! My ComLuv Profile

  2. MD/Volley is the most wonderful thing in the world for this brave new era of “gogogogogo” heroics and DPS that can’t count to 1 before dropping their biggest AOE. I gladly give up a couple of global cooldowns and the time to move the targeting circle in order to drop an MD/Volley combo on the mobs to try and help the tank. And when I’m on my tank, I love seeing hunters do it for me. Of course, at the speed of heroics nowadays, I can generally only do it every other pull.
    Linedan´s last blog ..3.3.2 prot warrior changes announced My ComLuv Profile

  3. Another fun one: place explosive trap, MD, and volley when the AOE starts. On geist traps, this makes tanks swoon :P

    If you’re dealing with something more like 3 or 4 mobs instead of 20 and you need to single target one down, explosive trap, MD, and then if you’re SV, use the free lock and load on your main target. The threat from 2 of those will be given to the tank (along with the hunter consecrate) :P
    EuripidesOutDPS´s last blog ..Who Said Hunters Can’t Sing? My ComLuv Profile

  4. I agree with Euripides. Trap + volley + MD = threat free problems for everyone on AOE.

    I do agree with you though, the cooldown kinda sucks if the tank takes too long to pull something. I wish they’d leave the mechanic alone the way it’s letting multiple hunters MD and the 4second gig, but change the way the cooldown works.
    Morynne´s last blog ..Strategy: Blood-Queen Lana’thel My ComLuv Profile

  5. The “after it’s over” cd start annoys me. With tanks plowing through instances like their pants are on fire, I can’t MD every trash pack like I used to do. I either MD or I pull aggro with SrS+ExS+Auto. I love MD+ExTrap+Volley as well as MD+cooldowns. Snap AoE threat and 30-40k single target threat is win. Start the cooldown as soon as I cast it and life will be great.
    Lyraat´s last blog ..Edit and Ensidia My ComLuv Profile