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	<title>Comments on: Freya = Mana Battery</title>
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	<link>http://mendpet.com/2009/05/22/freya-mana-battery/</link>
	<description>A Blog of Huntering, Healering and plenty of Hijinks.</description>
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		<title>By: Korixys</title>
		<link>http://mendpet.com/2009/05/22/freya-mana-battery/comment-page-1/#comment-3462</link>
		<dc:creator>Korixys</dc:creator>
		<pubDate>Fri, 22 May 2009 14:56:53 +0000</pubDate>
		<guid isPermaLink="false">http://mendpet.com/?p=1641#comment-3462</guid>
		<description>Exactly what I was looking for thanks Brajana!</description>
		<content:encoded><![CDATA[<p>Exactly what I was looking for thanks Brajana!</p>
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		<title>By: Brajana</title>
		<link>http://mendpet.com/2009/05/22/freya-mana-battery/comment-page-1/#comment-3460</link>
		<dc:creator>Brajana</dc:creator>
		<pubDate>Fri, 22 May 2009 14:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://mendpet.com/?p=1641#comment-3460</guid>
		<description>Make sure you&#039;ve got a bunch of macros set up - one for each of the trio (/tar snap, for example) as well as one for the trees.

For the trio of adds, we split our DPS pretty evenly between the 3.  No melee on the water guy since he runs around so much.  The tank calls out for when to stop DPS on the snap guy, when he reaches about 50 stacks.  We allow the water spirit and storm guy to get down to about 25% and stop DPS. That DPS then moves to the snap guy when his debuff resets to get him to 25%, and then we try to take them all down evenly.

For the big guy, use your cooldowns.  Blow Bloodlust.  This guy can go down pretty slowly, make sure everyone&#039;s always under a mushroom, unless they get Nature&#039;s Fury.

For the little bitty explody flowers, have everyone group up at Freya and AOE. When the adds get to about 15% health, use shockwave/frost nova to freeze them, have everyone run out and try to AOE them down before they start running around.

Hope that helps!</description>
		<content:encoded><![CDATA[<p>Make sure you&#8217;ve got a bunch of macros set up &#8211; one for each of the trio (/tar snap, for example) as well as one for the trees.</p>
<p>For the trio of adds, we split our DPS pretty evenly between the 3.  No melee on the water guy since he runs around so much.  The tank calls out for when to stop DPS on the snap guy, when he reaches about 50 stacks.  We allow the water spirit and storm guy to get down to about 25% and stop DPS. That DPS then moves to the snap guy when his debuff resets to get him to 25%, and then we try to take them all down evenly.</p>
<p>For the big guy, use your cooldowns.  Blow Bloodlust.  This guy can go down pretty slowly, make sure everyone&#8217;s always under a mushroom, unless they get Nature&#8217;s Fury.</p>
<p>For the little bitty explody flowers, have everyone group up at Freya and AOE. When the adds get to about 15% health, use shockwave/frost nova to freeze them, have everyone run out and try to AOE them down before they start running around.</p>
<p>Hope that helps!</p>
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	<item>
		<title>By: Korixys</title>
		<link>http://mendpet.com/2009/05/22/freya-mana-battery/comment-page-1/#comment-3459</link>
		<dc:creator>Korixys</dc:creator>
		<pubDate>Fri, 22 May 2009 14:16:07 +0000</pubDate>
		<guid isPermaLink="false">http://mendpet.com/?p=1641#comment-3459</guid>
		<description>Good tip!  Definitely something i&#039;ve been trying to do on all bosses with a mana pool.  

We just started Freya last night.  Got any good tips for handling the different waves of adds?  Especially the group with the snapdragon?</description>
		<content:encoded><![CDATA[<p>Good tip!  Definitely something i&#8217;ve been trying to do on all bosses with a mana pool.  </p>
<p>We just started Freya last night.  Got any good tips for handling the different waves of adds?  Especially the group with the snapdragon?</p>
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