
This Week in Raiding… [The Mortal]
March 14th, 2009Just one raid night again this week.
On Tuesday we did our standard run in Naxx, although we did it in a wonky order. We’ve decided that every fight no matter what we’re going to practice for The Immortal, and we did pretty well! Our first death was on 4 Horsemen, and we had a couple more in the Construct Wing… but it seems quite feasible.
You know what achievement sucks? [Shocking!]. That thing is not fun. Personally, I think we’ll end up gettin The Immortal way before we get that one. I managed to never charge anyone, but I know it’s more difficult for the melee to avoid it. *shrug*
Oh, I finally picked up my very own [Fool's Trial]! And that puts me back up and over the hit cap, where I belong.
Had some pet ability issues… I noticed when we were fighting the trash right before Razuvious that my Kill Command stacks weren’t being used by my Moth. Huh. Opened up my Pet Spellbook to see that Smack had taken itself off of auto-cast. Darn it. At least I caught it before the boss fight!
We had a couple strange pulls… somehow when we were standing at the entrance to Spider Wing, someone pulled the first 5 mobs from Plague, and Zombies and Slimes all the sudden came out and quashed us! (I know it’s not exactly the right use of the word… shush.)
All in all, it was an unexciting raid night. I’m sad that I keep missing the fun raids, like Sapph, KT, Maly and Sarth. All I’ve got to do the last couple weeks is the first 3 Naxx quarters!
BTW, really loving this loot master mod. Will have to write a post about it next week.
This Week in Raiding… is my weekly Saturday post where I allow myself to brag about new gear, bosses, achievements, and such.
Come back next week for another dose of epeen and QQ!
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Bear in mind that deaths on 4 Horsemen after Baron Rivendare dies do not count against an Immortal run.
Rilgon Arcsinh’s last blog post..Glimpse of Insight
Funny, I just finished blogging about how much The Immortal is ‘not fun’.
http://bakuenryu.blogspot.com/2009/03/blowing-immortal.html
We got Shocking! by having a person announce the polarity shift coming in, to get everyone alert and ready, and once the polarities shift, right *straight through the boss*…when you reach your new group, keep running past them…*then*, turn around, come back, rejoin the group, and re-engage. The ‘running-past’ helps with any latent movers and gives you a bit of breathing room to prevent a charge from crossing.
Also, keep your two groups tight. Last night our ranged was falling way to the back, and they can only be as far away as melee, otherwise, melee has to move back to gain the charge, and are out of range to dps, which makes it a wash to beat the enrage timer.
Hanzo’s last blog post..Blowing The Immortal
Rilgon – I’ve heard mixed things about the 4 Horsemen thing. Someone mentioned it in the raid but we couldn’t find any actual proof of it. Thought it may be someone getting mixed up with another achievement.
Hanzo – We always have people run through the boss for the polarity shift, but I think our melee might have been the problem in not running far enough out. It’ll just take practice!