Before I went in to Naxx on Tuesday, I decided it was finally time for me to get rid of my quondam spec for soloing and start building a decent raiding spec. I looked over the specs of a few BM hunters that I respect, and using my own preferences combined with theirs, I came up with something I think works for me. There are a few points I’m still unsure about, but this is what I’ve got right now: Hunter (51/20/0)
Improved Aspect of the Hawk (5/5): Since I am BM, I am already technically haste-capped as far as Steady Shot is concerned, but I had to put 5 points somewhere. This will still speed up my auto shots, which is a big portion of my damage anyway.
Endurance Training (1/5): I put just 1 point here because when I start going into the third tier, I will need a 10th point somewhere, and this was the most useful of my options.
Focused Fire (2/2): There is no reason not to have this one – 2% damage increase and increased pet crit chance? Sign me up!
Improved Revive Pet (2/2): I find this nice to have. Even though my moth does have Heart of the Phoenix, there are some fights where he dies more than once, and I don’t like not having him around, too many buffs depend on him!
Aspect Mastery (1/1): The increase to Hawk and the decrease to the Viper penalty are wonderful. Anything that makes Viper hurt me less is a plus in my books!
Unleashed Fury (5/5): Yes please.
Improved Mend Pet (2/2): I’ve noticed that a lot of people only put 1 point in this, but I prefer to put 2. My mana is important to me, and it saves me a couple hundred mana. I may take points out of this if I find I’m not using Mend Pet enough to justify it.
Ferocity (5/5): This is again a staple of the Beast Mastery tree. More crits mean more Ferocious Inspiration and more Frenzy!
Intimidation (1/1): I don’t use this a whole lot in raids, I might try to use it as an emergency interrupt on trash, but it’s not very reliable since it is an “on next attack” deal. But this point is necessary nonetheless, because of what depends on it.
Bestial Discipline (2/2): More focus means more hits, more hits mean more crits, and this all adds up to a decent upgrade in DPS.
Animal Handler (2/2): This is one that I’d never really thought to put points in before. It has changed, but what does 10 Expertise have to do with me? And I don’t really ever use Master’s Call! But then, I learned that Expertise improves my pet’s hit. And considering how horrible my hit seems to be right now, any help would be much appreciated there. If my pet can’t hit, he can’t crit! And regarding Master’s Call: the fact that I never use it isn’t the ability’s fault, it’s my own. I need to learn when it can be used and remember to actually DO it.
Frenzy (3/5): Frenzy is another basic BM talent, but what is debated is how many points are really necessary. I’ve run with 4/5 for a very long time, and it seems I’ve got Frenzy up almost constantly. I put 3/5 this time as a bit of an experiment, to see how much uptime I can get with just 3 points. If the difference is negligible, I’ll keep that extra point for somewhere else!
Ferocious Inspiration (3/3): An essential raiding talent. This is almost always up, due to the high crit rate of my pet, so it’s pretty much a constant +3% damage buff for my whole party. Rock on.
Bestial Wrath (1/1): Big Red Moth!
Serpent’s Swiftness (5/5): This is what makes us Steady Shot haste-capped. This is one of the reasons my pet crits so much. This is the frosting on the BM cake.
Longevity (3/3): With this and the talents in the pet tree, my Bestial Wrath cooldown is about 68 seconds. That’s nearly half of the original. Considering Bestial Wrath lasts for 18 seconds, Ambrose and I are big and red over 26% of the time! Wow! It doesn’t get much better than that.
The Beast Within (1/1): Big Red Brajana!
Cobra Strikes (1/3): This is my spare point from taking 3/5 in Frenzy. I’m still unsure of where to put it. My options are Cobra Strikes, Spirit Bond or Invigoration. I decided on Cobra Strikes because it goes hand in hand with the point taken out of Frenzy, it helps built my pet’s crit, so Frenzy is more likely to happen anyway.
Kindred Spirits (5/5): The simple damage increase talents are always nice. 20% damage increase is a huge boost.
Beast Mastery (1/1): This talent seems to be much debated. Some say there’s no point in taking it if you’re not running with an exotic pet. Others say the 4 extra pet talent points just aren’t worth it. I was a little split on it before, because the choice was between this and Readiness for me. But with the new patch up and coming, Readiness doesn’t really have much use for me. So I decided to go for the extra talents.
Focused Aim (3/3): Due to my miserable hit rating, this is a must for me. The pushback resistance is nice as well, although I don’t know if I’d put points here just for that. If I find myself at a more stable hit rating, I may begin to shift points out of this and shove them somewhere else.
Lethal Shots (5/5): I can always use more crits.
Careful Aim (3/3): A free 322 RAP? How could I say no to that?
Mortal Shots (2/5): From what I understand, this no longer affects Steady Shot auto shot, so it’s not as useful as it used to be, but it’s still nice to have. I’ve put 2 points here to help me get to the next tier as well.
Go For the Throat (2/2): Like Bestial Discipline, more focus regen means more hits. You can never have too much focus!
Efficiency (5/5): I’ve had mana issues, and had to spend a lot of time in Viper. This, in addition to my other Viper improving talents, helps me do maximum DPS longer than otherwise.
I know this isn’t necessarily where everyone would put their points. I know it may not be the optimal spec as provided by Elitist Jerks or Big Red Kitty or something, but this is what I’m working with right now. While I am a bit disappointed in my DPS output, I don’t think it’s due to how I’ve spec’d!
- First Impressions: Raiding as MM
- When you wish upon a star!
- Exciting Changes to BM in Patch 3.1!
- The Dual-Spec Decision
- A Shot at Survival