Time to discuss my first week of instances in the Wrath of the Lich King. I had time to experience the first three instances, Utgarde Keep, The Nexus and Azjol-Nerub.
First of all, I’d like to say that most of the people in Unemployed, myself included, are trying to learn instance encounters on our own. We aren’t looking up boss strategies beforehand, we’re trying to develop our own. I’m enjoying that a lot. While it may lead to some avoidable wipes, it’s a lot of fun going in and not knowing what to expect, moving and changing how you play on the fly!
Since I started my adventures in Howling Fjord, it made sense to have Utgarde Keep as my first new instance. And it was pretty fun. To be honest, it wasn’t entirely memorable… I barely remember what it was like, and it’s only been a week since I was in there. I also know that there was a point where I didn’t realize the mob we were fighting was a boss.
However, I do remember one point where the tank asked me to have my pet off-tank one of the mobs in the pull right before one of the bosses, which resulted in a quick wipe. Why? Well, if you’re a hunter, it’s likely you’ve noticed that on occasion, your pet likes to run off with the mob they are fighting. Generally, I have time to recall my pet before he gets too far… but I was busy also trying to trap at the same time, and Ambrose and the mob he was supposed to be tanking decided to go have their fight right on top of the boss. Boo.
The next instance I got to experience was The Nexus. What a pretty instance! I must say, if I’d had my gorilla in there, he’d do a great job of blending in. Lots of blueish white icy goodness in there. The tank this time seemed to know where he was going, and we almost rushed through the instance, so I didn’t get to make many observations. Ormorok the Tree-Shaper felt like a combination of the Dragonhawk boss from Zul’Aman and Astromancer Solarian from The Eye. He spawns these little ice thingies… and if you don’t get out of the way, they’ll shoot you up in the air. Which is fun the first time (just like Solarian) but some people need to be a little more observant.
Grand Magus Telestra was a lot of fun. I didn’t really know what the heck was going on most of the time, but I know there were several points when she used me as her own personal yo-yo.
The final boss… was one of those wipes that could have been avoided. There’s a stacking debuff that she puts on everyone, which causes frost damage periodically, and causes more damage with more stacks. I couldn’t figure out why I was dying so fast. The SMART thing to do would have been to read the text in the debuff, the part that said “Movement will cancel this effect.” Instead, I stood back and shot my arrows, which is my default strategy when I don’t know what’s going on.
I also had a chance to run through Azzjol-Nerub, or Azz-rub as our Guild Leader has coined it. Neat place, but slightly unerving. The moment I stepped on that web-like floor, I had the feeling I was going to fall through. It was worrisome, and I was always afraid the next step would be my last!
Oh, and big spider boss? Creepy. *shudder*